
Starship Breakers: Alpha
A downloadable game for Windows, macOS, and Linux
Patricia stopped taking part in climbing activities after getting injured at a local tournament. She’s now studying in Iceland and needs money. One day, she finds a shady gig about playtesting an action escape game and finds herself trapped in a fictional spaceship. She must escape using both her wits and her agility.
Starship Breakers: Alpha was originally developed for both Josei Jam 2025 (May-June) and Battle Action Fantasy VN Jam 2025 (June), but it was only submitted to the former as it lacked supernatural elements.
The plot was written as a prologue to a bigger story that would also feature an action escape game, inspired by puzzle anime Phi Brain, but it can be enjoyed as a standalone story.
Download and run the executable matching your platform (Windows, macOS, Linux)
Currently, only mouse is fully supported, with additional keyboard/gamepad bindings for some actions
- Mouse is required to navigate in some menus
- Gamepad bindings are shown at the bottom in the menus when gamepad input is detected
Visual Novel phase controls:
- Advance dialogue: mouse primary button click, Space or Enter
- Toggle auto-advance mode: click Auto or press A
- Skip: click Skip or hold Ctrl/PageDown (set Skip mode to Everything or Read only in Settings > Text)
- Rollback: mouse wheel up or PageUp
- Pause menu: mouse secondary button click or Escape
Puzzle phase controls:
- Click on an object to interact with it. It will automatically do the correct contextual action (look, take, use, place item)
- Pause menu: mouse secondary button click or Escape
The latest version is still incomplete, but gives an overview of the game’s experience:
- 7 scenes (out of 13)
- 1 puzzle
- 20 minutes of play
- 3 finished background, 2 unfinished backgrounds
- 2 BGM
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Changelog
v0.4 - 2025-06-29 - Jam release
- First prototype release with working puzzle
- First 7 scenes
- Puzzle 1
- 3 finished background, 2 unfinished backgrounds
- 2 BGM
- komehara: Writing, Puzzle design, Programming
- Mongoose: Art direction, Background art
- Ecchymog: Character design
- Zwaany: Character design (Tracey)
- MadScientist: Menu UI
- Marionette: Puzzle UI, Additional graphic design
- Maxime Campin: Music
- Athmane: Sound design
- Alex: Proofreading
Playtesters
- Rythen
Fonts
- Rajdhani by Indian Type Foundry under SIL Open Font License, Version 1.1
- Inter by Rasmus Andersson under SIL Open Font License, Version 1.1 (part of Naninovel framework)
- Game of Squids by Darrell Flood
Sprites
- Dad silhouette by RAIT Visual Works: https://witching-metal.itch.io/character-silhouettes-bureaucrats
Ambient
- Snowy landscape: https://pixabay.com/sound-effects/outdoor-winter-ambience-birds-light-wind-trees-23768/
- Escape Game Corridor1: https://pixabay.com/sound-effects/set-of-ventilation-sounds-52435/
SFX
- Smartphone Ringtone: https://pixabay.com/sound-effects/90x27s-rampb-guitar-loop-171092/
- Smartphone Call End: https://pixabay.com/sound-effects/cell-phone-hang-up-100514/
- Climb Ladder Slow/Fast: https://pixabay.com/sound-effects/metal-footsteps-14727/
Game engine
- Unity 6000.0.48f1
- Naninovel v1.20
Writing
Obsidian with plugins:
- Smart Typography by mgmeyers
- Better Word Count by Luke Leppan
Art
- Adobe Photoshop
Audio
- Cubase
- Logic Pro
Published | 1 day ago |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Authors | komehara, Martial Mongoose, Morgane Raymond, NSAID |
Genre | Visual Novel, Puzzle |
Made with | Unity, Adobe Photoshop, Logic Pro |
Tags | 2D, battle-action-fantasy, climbing, Escape Game, iceland, josei, naninovel, Narrative, Sci-fi |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
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