
Princess Millicent and the Dragon's Curse (demo)
Web version is for demonstration purpose. We recommend downloading either the PC or Android version for an optimal experience.
The kingdom has been thriving since the discovery of luxurious eastern lands, but the Dragon Lord threatened to kill Princess Millicent should the men’s army tread any farther. To protect their daughter, the royal family sent her to an old castle protected by a magic veil, where she would hide until the Holy War was over and a knight rescued her.
Five years later, the promised knight has not come yet. When a fairy offers the princess to grant her a wish, she asks for a weapon and escapes the castle to join her family while hunting down the dragon.
As a dark knight and a mysterious mage join the chase, the princess must find out whom she should believe – and slay.
This game was developed for Once Upon A Time VN Jam (2023) - see jam entry page

Princess Millicent and the Dragon's Curse was started as a standard novel in June 2023. It was progressively adapted into the sound novel format starting October 2023 to fit the Once Upon a Time VN Jam.
The game is currently a demo that contains:
- a prologue and 2 full chapters for a total of 11k words ~ 45 minutes of play
- 2 character sprites
- 3 backgrounds
- 15 BGM tracks
Changelog
v1.1 - 2024-01-09
- Story: Chapters 1 & 2: misc grammar fixes, text improvements and new jokes
- Script: Chapter 1: fix automatically skipping to next page when Fairy sprite appears
- Audio: Add new BGM (Princess Lying) and change some BGM to fit mood better
- UI: Add window resolution settings (1080p/720p)
- UI: Fix small device NVL button text size to match rest of NVL text size
v1.0 - 2024-01-03
- Story: Fix minor inconsistency in Chapter 1 (gnome stealing apple tart vs paprika)
- Sprite: Show character sprites longer, until next BG change or they physically disappear
- UI: Fix vertical and horizontal black lines appearing on screen at certain window resolutions
- UI: Change default font color from dark grey to dark brown
- Help: Add Backspace as alternative input to rollback (was already working, just added the hint)

- Summary-on-resume: a system that allows the player to see a summary of the previous chapter when they resume a session, should they decide to save and have a break at the end of a given chapter.
- custom Accessibility menu: provides options from native Accessibility menu, and more

- komehara - Writing, Programming, Management
- Zwaany - Art direction, Character art, UI/Graphic design
- life_art_tik - Background art
- Tanasha aka tmmt4ever - Graphic design research
- Choucroute - Music, Sound design
- Proofreading & Feedback: Matthew Nguyen, sid rosè, Jasmine, Relarin, Marie-Laure
- Renpy support: HB38, Fenik, renpytom and all the Lemmasoft, Ren'Py Discord and DevTalk Discord community

Unless otherwise stated, all assets are under copyright of their respective authors.
Fonts:
- Augusta by Dieter Steffmann as Freeware
- GL-StellaMystica by Gutenberg Labo as Freeware
- Gilda Display by The Gilda Display Project Authors under Open Font License
- Inter by Rasmus Andersson under SIL Open Font License
- FloraDeco by Denise Clendenin (Sassy Graphics) as Freeware

Writing
Obsidian with plugins:
- Smart Typography by mgmeyers
- Navigate Cursor History by heycalmdown
- Remember File State by Ludovic Chabant
- Better Word Count by Luke Leppan
- Novel word count by Isaac Lyman
Art
- Adobe Photoshop
- Clip Studio Paint
Audio
- REAPER
Game engine
- Ren'Py 8.1.3
- Custom Python scripts to convert novel script to Ren'Py script
| Updated | 19 days ago |
| Published | 29 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux, Android, HTML5 |
| Authors | komehara, Zwaany, tmccmt4ever, MrChoucroute |
| Genre | Visual Novel |
| Made with | Clip Studio Paint, Adobe Photoshop, Ren'Py |
| Tags | 2D, Fairy Tale, Fantasy, Female Protagonist, Medieval, Ren'Py, Singleplayer, sound-novel, storygame |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| Accessibility | Color-blind friendly, High-contrast |




Comments
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Lovely music and art! The story strikes such a wonderful balance of whimsical fairy tale and quirky sense of humour.
Great game!