P.O.W.D.E.R.
~ 日本語 ~
P.O.W.D.E.R. - Powder On Wild Days Explodes Randomly (ワイルドな日々の爆発パウダー)エルフの配達員スニフィーになって、荷物が爆発しないように障害物を避けながら、複数の町に荷物を届けよう!
障害物にぶつかってしまうと、荷物が爆発する危険があります。火が付いた樽はデバフをまき散らすけど、爆発させたらバフを得られるかも……あるいはもっと酷い事になるかも。
どう?ちょっと爆発させてみない?
ゲームプレイ
障害物にぶつかると、または十分に時間が経つと、火薬樽に火が点火される可能性があります。
樽を爆発させるとデバフがバフに変わる可能性がありますが、もっと悪いデバフになる可能性もあります。
ゴールまでたどり着けるでしょうか?
※このゲーム自体は日本語版がありません
操作方法
ゲームプレイ
- W/S(Qwerty)、Z/S(Azerty)、または上/下矢印 / Dパッド/スティック方向:上下に移動
- A/D(Qwerty)、Q/D(Azerty)、または左/右矢印 / Dパッド/スティック方向:前/次の樽を選択
- 火花が出ている樽を左クリック:消費
- スペース/Enter/Xbox Aボタンを押す:現在選択されている樽を消費
- Shift/B/Xbox Bボタンを押す:ブースト(最大5回まで速度レベルを増加)
システム
WASD/矢印キー:メニューのナビゲート
F11 / Alt+Enter / Ctrl+Cmd/Meta+F:フルスクリーンへ切り替え
H:FPSデバッグオーバーレイの切り替え(画面左上)
J:ユーザーフォルダにスクリーンショットを保存
- Windows:
Users\UserName\AppData\Roaming\POWDER
- macOS:
~/Library/Application Support/Godot/app_userdata/POWDER
- Linux:
~/.local/share/godot/app_userdata/POWDER
- Windows:
N/M:準備プリセット間で解像度に切り替え(ウィンドウモードで常にウィンドウサイズを変更可能) - Linuxでは、強制リフレッシュのためにウインドーを少し動かす必要があるかましれません
デバッグ
- Y:レベルのクイックリスタート
開発状況
このゲームは、Ludum Dare 53のクラシックジャムの締め切り(72時間)に向けて、v0.4で最初にリリースされ、未完成カテゴリーに分類されました。その後、3週間の締め切りのエクストラカテゴリーで更新され、再リリースされました。各開発段階のバージョンを以下のダウンロードセクションに残しているので、遊びたいバージョンをダウンロードしてください。
- 「-jam-release」で終わるチャンネルには、v0.4で凍結されたクラシックジャム締め切りリリースが含まれています。
- 「-jam-rating-phase」で終わるチャンネルには、ジャムの20日の評価期間中に追加された更新(エクストラフェーズに対応)が含まれています。v1.0で凍結されています。
- 「-post-jam」で終わるチャンネルには、ジャムの評価期間後に追加された更新が含まれています。これが最新バージョンです。
ページ上部のゲームは常に最新バージョンです。
Team
- Benjamin Nossin: ゲームデザイナー & レベルデザイナー
- hsandt/komehara: プログラマー
- r0nk: プログラマー
- Rayan: プログラマー
- Stephen Cromwell "IcySoap": BGM & サウンドデザイナー
- Aly El Din Sakr "RatFace": アーティスト & アニメーター
- Noémie: プロデューサー & チームマネージャー
他
フリーアセット一覧と最新履歴ログは翻訳されていないので、英語版の下部を参照してください。
日本語翻訳の手伝い: ゆいゆい、kaito
~ English ~
P.O.W.D.E.R. - Powder On Wild Days Explodes Randomly
Play as a delivery elf Sniffy who must maneuver around obstacles to prevent his package from bursting and deliver it to one of many towns.
When colliding with obstacles, a powder keg may burst and give you a debuff. You can consume the exploded powder to get a buff, but things might get even worse...
How long will you resist before giving in to the powder's appeal?
Gameplay
When colliding with obstacles, or after some time, a powder keg may burst. When this happens, it is turned into a spark and a debuff is applied to you. Consume a spark for a chance to turn it into a buff... or an even worse debuff!
Will you make it to the end of the track?
Controls
Gameplay
- W/S (Qwerty), Z/S (Azerty) or Up/Down arrow / D-pad/stick direction: move up and down
- A/D (Qwerty), Q/D (Azerty) or Left/Right arrow / D-pad/stick direction: select previous/next powder keg
- Left click on sparking powder keg: consume spark
- Press Space/Enter/Xbox A button: consume spark on currently selected powder keg
- Press Shift/B/Xbox B button: boost (increase base speed level up to 5 times)
System
WASD/arrow keys: navigate in menu
F11 / Alt+Enter / Ctrl+Cmd/Meta+F: toggle fullscreen
H: toggle FPS debug overlay (in top-left of the screen)
J: take a screenshot to user folder
- Windows:
Users\UserName\AppData\Roaming\POWDER
- macOS:
~/Library/Application Support/Godot/app_userdata/POWDER
- Linux:
~/.local/share/godot/app_userdata/POWDER
- Windows:
N/M: switch to previous/next resolution among standard presets (you can always resize the window in windowed mode) - on Linux, you may need to move the window a little afterward to force refresh
Debug
- Y: quick level restart
Dev status
The game was initially released with v0.4 for Ludum Dare 53 classic Jam deadline (72h) in the Unfinished category, then updated and re-released in the Extra category (3 weeks deadline). We kept the latest version of each development phase in the Download section below, so you can download the one fitting for you.
- The channels suffixed with "-jam-release" contain the classic Jam deadline release, frozen at v0.4.
- The channels suffixed with "-jam-rating-phase" contain the updates added during the 20-day rating phase of the jam (which also corresponds to the Extra phase). It is frozen at v1.0.
- The channels suffixed with "-post-jam" contain any further updates added after the rating phase of the jam. It has the latest version.
Note that the embedded web version at the top of this page is always the latest version.
Team
- Benjamin Nossin: Game & Level Designer
- hsandt/komehara: Programmer
- r0nk: Programmer
- Rayan: Programmer
- Stephen Cromwell "IcySoap": Composer & Sound Designer
- Aly El Din Sakr "RatFace": Artist & Animator
- Noémie: Producer & Team manager
Free assets
Fonts
- Risque (Open Font License)
- ABeeZee (Open Font License)
- CAT Frankendeutsch (Open Font License)
- Fira Code (Open Font License)
Art
- UI pack: RPG extension by Kenney Vleugels (www.kenney.nl) under CC0
- Old parchment from https://publicdomainvectors.org/ under Public domain
Changelog
v1.3 (2024-06-14) - Prettify!
- UI: Make result panels semi-transparent to show right part of background
- Visual: New failure background
- Visual: Color player character sprite
- Visual: Color environment (trees, floor, snow, rocks, foliage, shadows)
v1.2 (2024-02-19) - QoL patch
- Level: Cut level by 2/3, only keeping the most elaborate first section. Adjust game timer and powder timeouts
- Tutorial/UI: better keyboard/mouse/gamepad input instructions and icons with Xelu_Free_Controller&Key_Prompts by Nicolae Berbece and co, CC0
- UI: can scroll with gamepad
- UI fix: prevent Tutorial button focus loss when spamming navigation directions during load
- Gameplay fix: prevent Boost during Tutorial phase
- Camera: Look ahead less farther on boost (but never go backward)
- Flow: Add safety for pause, restart and cheat by checking phase and transition to main screen
- Addon: Update lawnjelly smoothing to v1.2.1, removing need for detaching Smoothing Node and reattaching to external parent
- Engine: Upgrade to Godot 4.2.1
v1.1 (2023-06-01) - Post-jam release
- App: game icons
- Input: gamepad L/R can focus previous/next keg and player can cycle over powder panels
- UI: Fix icons blocking clicking on keg button
- UI: buttons shows pointer hand cursor when enabled and hovered
- UI: change tutorial font to Risque for readability. Font size and text position adjustments
- UI: powder keg: on hover, add semi-transparent outline; on focus, add full outline
- UI: show game version on main menu
- UI: add Restart button to Pause Menu
- Gameplay: changed last powder effect, added sub-modifier on Consume
- Audio: play SFX when clicking on most buttons
- Audio: add Boost FX + SFX
v1.0 (2023-05-29) - Extra jam release
- UI: full menu revamp
- UI: new HUD showing powder state and future/current/new modifier
- UI: HUD shows delivery time left, used to compute total score at the end
- Gameplay: Boost feature
- Gameplay: implement all powder modifiers
- Gameplay: you know only lose when timer reaches 0
- Visual: sprites v2
- Visual: main menu artwork
v0.5 (2023-05-06) - Cleanup and fixes
- Flow: Player loses when all powder kugs are sparking or destroyed, with Game Over screen
- Input: support keyboard/gamepad-only play
- UI: show and update level progress bar
- UI: new animated powder keg sprites to reflect powder state
- UI: fill Credits
- UI: new fonts
- Gameplay: each powder keg now explodes (burst to spark) based on total damage received
- Gameplay: steer speed divided by 2 on first keg burst
- Gameplay: disabled effect of consume powder for now
- Audio: add victory and game over tracks
- Audio: fix music to actually be affected by volume slider
- Visual: add obstacle sprites (known issue: character sprite is always shown under them)
- Visual: uniformly color sprites
- Visual: fix player character smoothing (but potential FPS loss on desktop)
v0.4 (2023-05-01) - Classic jam release
The game is unfinished.
- You can move in the level and hit obstacles, but powder buff effects are not triggered as designed.
- You can still click on some powder buffs to consume them into better or worse effects, but the gameplay effects are not visible.
- Some sprites and artworks are missing or replaced with placeholders.
- You cannot lose, your health bar just stays at 0% and you will finish the level anyway.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | komehara, r0nk, noemiev, IcySoap, RatFace_96, Kabronn, Benji |
Genre | Action |
Made with | Godot |
Tags | Godot, Ludum Dare, Ludum Dare 53 |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Links | Ludum Dare, Source code |
Download
Development log
- P.O.W.D.E.R. - v1.2 patch releaseFeb 19, 2024
Comments
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Great game!
very fun but simple game, nice!