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how do i play this? it's got multiple p8 files. I want the p8 (or else png) to run in an emulator for a linux handheld, so plz don't mention browser or buying pico8

As explained in the Disclaimers, the game currently doesn’t run on a native PICO-8 (mostly due to my custom patch to remove token limitation)… but I haven’t tested it on unofficial emulators (fake-08, zepto8) - I also use a Linux handheld, it uses ArkOS and zepto8 as fallback, but since I already own PICO-8 I just installed it instead and never got to try the emulator. So if your emulator has an option to ignore token limitation, it may be able to run it. Otherwise it will fail as soon as you enter in-game, with a token limit error message (but you should be able to see the title menu and maybe the stage intro).

I don’t have my handheld at the moment, but I suppose it would play multi-carts the same way as single carts: put all the .p8 files together in the usual carts folder, at the same level (in ArkOS each console has a dedicated folder, but they apparently keep the pico-8 folder itself for the official binary if you have it, so instead carts go to a sub-folder /roms/pico-8/carts). Alternatively, the .p8.png should also work.

Unfortunately, I cannot give you more information without knowing your specific setup, and the doc for your platform/emulator will probably be more useful to you. There is nothing special with the game itself so if you can run a single-cart game, you can probably run a multi-cart game the same way. The token limitation break is your biggest issue and it’s not specific to Linux/emulator.

I’m curious if some emulators can run the carts so tell me if you can make it work!

P.S.: and obviously there is the solution to run the Linux binary, I have done it myself but it was a hassle on a GameBoy-style handheld: I had to plug a keyboard via USB, press a combination of keys to enter Terminal mode, use the keyboard with command line to navigate to the game’s Linux binary and run it… And I’m not even sure input mapping was correct. So I didn’t recommend it to you. I wish ArkOS had some “Other” category where you can run arbirary binaries and it still provides you with some input remapping overlay, like Steam Big Picture + add external games to your library. But I get it’s not really it’s original purpose.

(+1)

Awesome job! I no joke would love to see more levels.

Nice game! :D

wow this game is actually cool

its funny watching the game crash when you hit reset cart (dont fix it please) 

Are you talking about PICO-8 intentional visual glitch effect on reset? Yeah I find it cool too. If there’s an actual issue with reset though, it’s much more problematic.

The gray gems just isnt there

i found it but how was I supposed to figure that out? I just jumped randomly and got it.

Sorry, I have yet to add the shiny particles effect that was supposed to hint at the location of the emerald behind the leaves (it’s still visible but only by a few pixels). Same thing for the green emerald. I’m busy with other projects at the moment so I don’t have an ETA on this, but I’m glad you could find it!

finally finished it! the second one took me embarrassingly long to find hehe. really enjoyed the game tho!

Played a lot of Sonic on Game Gear. Takes me back!

Thanks! I never got a Game Gear, so I played most of the titles inside Sonic Adventure DX (also read they’d be put back in Origins). I admit it was harder to appreciate them so many years in the future, and after playing Sonic 1-3&K many times, but I had a few favorites. Oddly enough, my favorite, Tails Adventure, was not a speed platformer, but I really liked how Tails would auto-climb higher ground! I wanted to make a pixel art game with carefully crafted animations like that! (which… pico sonic doesn’t really have, but hopefully my future games will!)

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