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Devlog
pico sonic v7.0 release changelog
February 05, 2023
by
komehara
#pico8
It has almost been 8 months since the last update. Today, I’m releasing the last big update I had in mind for pico sonic with v7.0 (actually v6.3 + immediate patch -> v7.0). Just like the previous o...
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Releasing pico sonic v6.2 with stage intro
June 13, 2022
by
komehara
1
I released v6.2 of pico sonic today, a mostly aesthetic update that adds a full stage intro sequence in the style of Sonic 3 stage transition cutscenes. Stage intro This one links the Start cinematic...
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pico sonic v6.1 release
August 30, 2021
by
komehara
1
#cinematic
Shortly after v6.0, for the end of SAGE 2021, I’m releasing v6.1, in which I added a start cinematic among others! Start cinematic I’ve added a cinematic when you press Start in the title menu, be...
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pico sonic v6.0 release! (out of alpha)
August 21, 2021
by
komehara
2
#release, #physics, #visual, #optimization
For SAGE (Sonic Amateur Games Expo) 2021 I’m releasing the first non-alpha version of pico sonic: v6.0! Link to SAGE entry here . I completely skipped the beta phase and just decided to consider thi...
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v5.4 release - ceiling landing and physics fixes
April 17, 2021
by
komehara
2
Second update! I’ve added new sounds and improved physics. I also improved the web template. I apologize for the giant GIFs, itch.io Markdown doesn’t seem to allow custom sizes. Next time, I’ll...
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v5.3 release - horizontal springs!
February 01, 2021
by
komehara
3
#physics, #item, #slope
First update on pico-sonic since the release! I added horizontal springs matching the original game. They can be annoying at times, but sometimes hint beginner players at hidden location located behin...
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