Super Sonic Heroes (in development)
A downloadable game
Super Sonic Heroes will be a 16-bit demake of Sonic Heroes’ last boss fight: Metal Overlord. It is still in active development.
I want to be notified on release!
Follow me on itch.io for general updates, or subscribe to my newsletter for category-specific interests (in this case, you should select “Sonic fan games” or “Genre: Action games”). You will be notified on release, call to contributions and playtesting.
I want to contribute!
The prototype currently uses various assets from the original games as well as fan-made assets, but they don’t cover the full range of animations, visual effects and sounds found in Sonic Heroes. In addition, I used a mix of GBA and Genesis sprites & sounds for the current prototype, but ultimately, I’d like to offer a consistent experience to the player (pure GBA, SNES or Genesis).
Therefore, I am looking for pixel artists, chiptune composers and sound designers to create custom assets for the game, as well as HD artists and graphic designers for promotional art.
If you are interested, please reach me at komehara@gamedesignshortcut.com with the subject:
“Super Sonic Heroes contribution: Art/Chiptune/Sound design/etc.”
and show me your previous works (Sonic-related or not). If relevant, you can also indicate the console style(s) you want to tackle (GBA, SNES, Genesis + some existing game references if you want).
Note for programmers
I am currently focusing on developing the game alone to build a stable base first. I may, however, need programmers in the future when it comes to menu, cinematic, in-game hints as well as additional characters. If you are familiar with Godot and interested in the project’s future, you can also send me an email.
Context
I started working on the project in February 2024, with the Godot engine. I was playing Sonic Frontiers and became more and more interested in demaking a Super Sonic boss fight. My previous fan project, pico sonic, started as a Sonic 3 demake, but it was severely cut in scope due to resource limitations: it has no rings, no enemies, no destructible prop, no additional character to play. You can collect all the emeralds, but you cannot transform to Super form. This new fan game will have all these features!
I could bootstrap the project under Godot very fast thanks to the huge amount of resources available online: ripped game sprites, custom character sprites and chiptune demakes. A huge thanks to the community!
Team
- komehara: Game design, Programming, Asset integration
Assets used
Most sprites and sounds have been ripped from the original games (esp. the Sonic Advance series and Sonic Battle), whose copyrights go to SEGA, Sonic Team & Dimps. Some have been adjusted for the game’s needs.
The remaining assets are custom, mostly found on DeviantArt and The Spriters Resource. The most prominent custom assets are:
- Metal Overlord spritesheet by Medaforcer
- (V2)[16-Bit;Genesis]What I'm Made Of - Sonic Heroes, a Genesis-style chiptune arranged by JX
For more details, please unfold the section below (note that it will keep evolving over time):
Assets used details
Sprites
Background
- Sky and Clouds: Sonic the Hedgehog 3 - Launch Base Zone Act 2 (Final Boss) spritesheet on The Spriters Resource
Character
Super Sonic
- Sonic Advance 3 - Super Sonic spritesheet on The Spriters Resource, ripped by Bonzai (Fly as Run)
- Modern Super Sonic Sprite Sheet by TheKnucklesMainG4, compiled and adapted from misc sources (Air Spin)
- {Super Sonic Sprite Sheet} ripped by PhoenixTH-Production, made by various artists (Rocket Accel Kick)
- Super Sonic Sprites by YTSuperplays, made by various artists including MyPicts, Joe T.E., Daniel Sidney and other deviants (Hurt Stand, Hurt Rotate)
Tails: Sonic Advance 3 - Miles "Tails" Prower spritesheet on The Spriters Resource, ripped by Ren “Foxx” Ramos
Knuckles
- Sonic Advance 3 - Knuckles the Echidna spritesheet on The Spriters Resource, ripped by Ren “Foxx” Ramos (Glide as Run)
- Sonic Battle - Knuckles spritesheet on The Spriters Resource, ripped by QuadFactor (Air Spin)
Metal Overlord: Sonic the Hedgehog Customs - Metal Overlord (Sonic Advance-Style) on The Spriters Resource, made by Medaforcer
Items
- Rings: Sonic Advance 2 - Common Objects spritesheet on The Spriters Resource, ripped by raidlandguy
FX
- Sega Genesis 32X - Sonic the Hedgehog 3 - Shields
- Misc effects: Sonic Battle Miscellaneous Effects spritesheet on The Spriters Resource, ripped by QuadFactor
- Effects from Sonic Battle Sonic spritesheet on The Spriters Resource, ripped by QuadFactor
- Sparkles from Sonic the Hedgehog 3 - Sonic the Hedgehog spritesheet on The Spriters Resource, ripped by Triangly & Paraemon
- Icicles, Frozen character ice blocks, Bridge pieces from Sonic the Hedgehog 3 - Ice Cap Zone Objects spritesheet on The Spriters Resource, ripped by Paraemon
HUD
- Sonic Advance 3 - HUD Numbers spritesheet on The Spriters Resource
- Sonic Heroes - Switch Icons by Nayik the Hedgefox aka MasterHedgefox and Mjaller (with face icons from Sonic Advance 3)
- Input Prompts Pixel 16× (1.0) by Kenney under CC0
- Custom Sonic Modern HUD Sprites by DanielMania123 (adapted for boss health gauge)
Fonts
- Sonic Advanced 2 by TheLouster115 under Free license, reconstructed from Sonic Advance 2 and adding a few custom glyphs using Fontstruct, for Main Menu
- Sonic Advance Font by Font Co. as Freeware for HUD
Music
- (V2)[16-Bit;Genesis]What I'm Made Of - Sonic Heroes arranged by JX from What I'm Made Of by Crush40
SFX
Sonic Battle Sound Effects on The Sounds Resource, from Sonic Sounds Complete ripped by Mr Lange
- SBAT_402.wav as Metal Overlord Crystal Attack projectile spawn SFX
- SBAT_809.wav as Speed action: Rocket Accel Spin
- SBAT_627.wav as Speed action: Rocket Accel Solo Kick
Sonic Advance 3 Sound Effects on The Sounds Resource, from Sonic Sounds Complete ripped by Mr Lange
- SA3_116.wav as Hero jump SFX
Sonic 3 & Knuckles Sound Effects on The Sounds Resource, from Sonic Sounds Complete ripped by Mr Lange. SFX names are given based on Sonic 3 SFX List
- S3K_B6.wav (spindash zoom) as Speed action: Rocket Accel Dash
- S3K_6E.wav (boss hit) as Boss hit and Crystal break
Promotional material
- Font: NiseSegaSonic by Act Select for HD title logo
- Texture: Cloud Texture by Ronald Carlson on Public Domain Pictures under CC0 for title logo texture
Status | In development |
Author | komehara |
Genre | Action |
Made with | Audacity, Godot, Aseprite |
Tags | 16-bit, Boss battle, chiptune, Demake, Game Boy Advance, Pixel Art, Retro, sonic |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Gamepad (any) |