First post-jam patch: release v0.2.3 - misc fixes and improvements


This is our first patch on Light Switch since the Global Game Jam 2022. I had prepared an intermediate patch 0.2.2 a while ago but I forgot to release it, so I ended up skipping from 0.2.1 to 0.2.3 directly.

The patch addresses various small issues, improves UI look and adds a small animation to the main menu. It is also the first release with a WebGL build you can play directly in the browser!

To download it, make sure to install from a -postjam channel!

Added

  • [Menu] Add animation under title with the two characters moving left and right
  • [Menu] Add all level thumbnails
  • [Menu] Add Credits to main menu
  • [Credits] Add final Credits after last level

Improved

  • [Menu] Improve overall layout and UI design to use black and white elements everywhere
  • [Camera] Improve camera to match each level’s needs:
    • in small levels, camera has fixed position
    • in big levels extending horizontally or vertically, camera just scrolls in the same direction
    • camera stops at boundaries to avoid showing empty parts of the levels
  • [Level] Level 7: removed redundant switches and rearranged switch placements to balance responsibilities between the two players
  • [Texture] Reduce texture sizes tremendously. This shows off mainly in Linux build, reducing size from 40 to 28MB.

Fixed

  • [Character] Fixed sticky go up/down input causing player to enter/exit door unexpectedly
  • [Level] Fix Level 2 and Level 3 door skipping one level instead of leading to next level
  • [Level] Level 5: fixed ghost white platform by only enabling collider in dark world
  • [Level] Level 6: fixed spike colliders going beyond sprites, causing “ghost” spikes to kill player character
  • [Level] Level 6: reduced height of last platforms to allow character to jump on them without wall jump hack
  • [Level] Level 7: reduced height of middle platform to allow character to jump back on it without wall jump hack

Known issues

  • You can still trigger infinite jump exploit by having your two characters jumping into each other, or one character jumping along a wall in certain conditions
  • You can still switch light, causing block to appear and overlap a character, pushing it inside the ground (it can still escape by moving left or right)

Files

light-switch-linux-postjam.zip 27 MB
Version 0.2.3 Sep 13, 2023
light-switch-osx-postjam.zip 37 MB
Version 0.2.3 Sep 13, 2023
light-switch-windows-postjam.zip 27 MB
Version 0.2.3 Sep 13, 2023
light-switch-webgl-postjam.zip Play in browser
Version 0.2.3 Sep 13, 2023

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